
Gemseeker: Path of Rust
Move: arrows or WASD Jump: spacebar attack: x pause: p
Mouse actions are disabled! Keyboard only.
This is a short demo of my crystal-collecting platformer. Feedback welcome. Thanks for playing!
I'm especially looking for any bugs you find, anything that seems confusing or not straightforward, and overall general impressions. I'd rather you be honest than be nice! I can take it!
Credits
Code: Rat Candy
Art: Rat Candy
Music:
Monkey Island Band Loop by Eric Matyas (put online by AntumDeluge) via OpenGameArt.org (CC license)
Chill Jungle Ambient and Taus Dei by Brandon Morris (submitted by HaelDB) via OpenGameArt.org (CC license)
Game Music Loop 18 by XtremeFreddy via Pixabay (CC license)
Updated | 17 days ago |
Status | In development |
Platforms | HTML5 |
Author | Rat Candy |
Genre | Platformer |
Made with | Unity, Piskel |
Tags | 2D, demo, Hand-drawn, Indie, Pixel Art, Queer, Retro, Short, Singleplayer, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Development log
- Version 3.025 days ago
- Demo update: NEW CRYSTALS34 days ago
- Demo release!49 days ago
Comments
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Version 3.0 is out! All comments below this post refer to the previous version :)
I saw you wanted some playtesting so here's my 2 cents: Stupid enough but it took me some time to launch the game as I didn't get why the start option was greyed out. Right clicking seemed to have an effect but I didn't try pressing down then "enter" right away. Then the first thing you see after the menu is an empty papyrus of rare crystals and the sign "Back" is misaligned. So launching the game puts you into an inventory then back to the map then you can start.
I'm not too fond of the box in the sky that are platforms. I mean there are efforts put into the overall design but it seems a bit off. Maybe because I don't know why I'm a teenager with a wooden nailed club for a pickaxe.
I wouldn't played it for much more because I'm not a fan of exploding gas, there were no ennemies and I don't know what is the gem's use. But as the main big no: please, I don't know when I'm gonna fall and respawn or hit a new ground level and it's annoying because that's the kind of thing we know would repel a player since the first Sonic the hedgehog.
I hope you'll find something cool to do with those crystals/gems, it's kinda fun to make them explode and collect them even if it can be frustrating when one is stuck on the path of the gas.
Okay yeah! This is brutally honest and great. Your points are good: UI fixes, better story, less ambiguity about drops are all coming in the next update. Thanks for your feedback!
A few thoughts:
oo nice points. Thanks for your feedback!
Hello, I tried clicking on the "New Game" button in the browser but the game doesn't load.
Hi! I have all mouse actions disabled, does it work if you use your keyboard?
Oh yeah it worked with the Enter key :)
Yay! How'd you like it? Any feedback?
Hmm it's a tad hard for me. I'm not used to playing platformer games.
I like the music and the animations though.
Fair enough! Thanks for playing :)
I REALLY LIKE the overall feel of the game, but for some reason, the character's art style doesn’t quite match the environment. I also love how the crystals break—would love to see you work on this more! :)))
Glad you like it!! And I really appreciate the honest feedback!